unreal.VOscillator

class unreal.VOscillator(x=[0.0, 0.0, OscillatorWaveform.SINE_WAVE], y=[0.0, 0.0, OscillatorWaveform.SINE_WAVE], z=[0.0, 0.0, OscillatorWaveform.SINE_WAVE])

Bases: unreal.StructBase

Defines FVector oscillation.

C++ Source:

  • Module: Engine
  • File: CameraShake.h

Editor Properties: (see get_editor_property/set_editor_property)

  • x (FOscillator): [Read-Write] Oscillation in the X axis.
  • y (FOscillator): [Read-Write] Oscillation in the Y axis.
  • z (FOscillator): [Read-Write] Oscillation in the Z axis.
x

(FOscillator) – [Read-Write] Oscillation in the X axis.

y

(FOscillator) – [Read-Write] Oscillation in the Y axis.

z

(FOscillator) – [Read-Write] Oscillation in the Z axis.