unreal.VOscillator
¶
- class unreal.VOscillator(x: FOscillator = Ellipsis, y: FOscillator = Ellipsis, z: FOscillator = Ellipsis)¶
Bases:
StructBase
Defines FVector oscillation.
C++ Source:
Plugin: GameplayCameras
Module: GameplayCameras
File: LegacyCameraShake.h
Editor Properties: (see get_editor_property/set_editor_property)
x
(FOscillator): [Read-Write] Oscillation in the X axis.y
(FOscillator): [Read-Write] Oscillation in the Y axis.z
(FOscillator): [Read-Write] Oscillation in the Z axis.
- property x: FOscillator¶
[Read-Write] Oscillation in the X axis.
- Type:
- property y: FOscillator¶
[Read-Write] Oscillation in the Y axis.
- Type:
- property z: FOscillator¶
[Read-Write] Oscillation in the Z axis.
- Type: