unreal.VOscillator

class unreal.VOscillator(x: FOscillator = Ellipsis, y: FOscillator = Ellipsis, z: FOscillator = Ellipsis)

Bases: StructBase

Defines FVector oscillation.

C++ Source:

  • Plugin: GameplayCameras

  • Module: GameplayCameras

  • File: LegacyCameraShake.h

Editor Properties: (see get_editor_property/set_editor_property)

  • x (FOscillator): [Read-Write] Oscillation in the X axis.

  • y (FOscillator): [Read-Write] Oscillation in the Y axis.

  • z (FOscillator): [Read-Write] Oscillation in the Z axis.

property x: FOscillator

[Read-Write] Oscillation in the X axis.

Type:

(FOscillator)

property y: FOscillator

[Read-Write] Oscillation in the Y axis.

Type:

(FOscillator)

property z: FOscillator

[Read-Write] Oscillation in the Z axis.

Type:

(FOscillator)