unreal.VoiceSettings

class unreal.VoiceSettings(component_to_attach_to=None, attenuation_settings=None, source_effect_chain=None)

Bases: unreal.StructBase

Voice Settings

C++ Source:

  • Module: Engine
  • File: VoiceConfig.h

Editor Properties: (see get_editor_property/set_editor_property)

  • attenuation_settings (SoundAttenuation): [Read-Write] Optional attenuation settings to attach to this player’s voice. This should only be used when ComponentToAttachTo is set.
  • component_to_attach_to (SceneComponent): [Read-Write] Optionally attach the voice source to a Scene Component to give the appearance that the voice is coming from that scene component. If this is not set, the voice will not be spatialized.
  • source_effect_chain (SoundEffectSourcePresetChain): [Read-Write] Optional audio effects to apply to this player’s voice.
attenuation_settings

(SoundAttenuation) – [Read-Write] Optional attenuation settings to attach to this player’s voice. This should only be used when ComponentToAttachTo is set.

component_to_attach_to

(SceneComponent) – [Read-Write] Optionally attach the voice source to a Scene Component to give the appearance that the voice is coming from that scene component. If this is not set, the voice will not be spatialized.

source_effect_chain

(SoundEffectSourcePresetChain) – [Read-Write] Optional audio effects to apply to this player’s voice.