unreal.ValidateAssetsResults
¶
- class unreal.ValidateAssetsResults(num_requested: int = 0, num_checked: int = 0, num_valid: int = 0, num_invalid: int = 0, num_skipped: int = 0, num_warnings: int = 0, num_unable_to_validate: int = 0, asset_limit_reached: bool = False, assets_details: None = {})¶
Bases:
StructBase
Validate Assets Results
C++ Source:
Plugin: DataValidation
Module: DataValidation
File: EditorValidatorSubsystem.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_limit_reached
(bool): [Read-Only] True if FValidateAssetSettings::MaxAssetsToValidation was reachedassets_details
(Map[str, ValidateAssetsDetails]): [Read-Only] Per asset details Indexed by object path Only returned if FValidateAssetsSettings::bCollectPerAssetDetails is true.num_checked
(int32): [Read-Only] Amount of tested assetsnum_invalid
(int32): [Read-Only] Amount of assets with errorsnum_requested
(int32): [Read-Only] Total amount of assets that were gathered to validate.num_skipped
(int32): [Read-Only] Amount of assets skippednum_unable_to_validate
(int32): [Read-Only] Amount of assets that could not be validatednum_valid
(int32): [Read-Only] Amount of assets without errors or warningsnum_warnings
(int32): [Read-Only] Amount of assets with warnings
- property asset_limit_reached: bool¶
[Read-Only] True if FValidateAssetSettings::MaxAssetsToValidation was reached
- Type:
(bool)
- property assets_details: None¶
[Read-Only] Per asset details Indexed by object path Only returned if FValidateAssetsSettings::bCollectPerAssetDetails is true.
- Type:
- property num_requested: int¶
[Read-Only] Total amount of assets that were gathered to validate.
- Type:
(int32)