unreal.ValidateAssetsSettings

class unreal.ValidateAssetsSettings(skip_excluded_directories: bool = False, show_if_no_failures: bool = False, collect_per_asset_details: bool = False, validation_usecase: DataValidationUsecase = Ellipsis, load_assets_for_validation: bool = False, capture_asset_load_logs: bool = False, capture_logs_during_validation: bool = False, max_assets_to_validate: int = 0, validate_referencers_of_deleted_assets: bool = False)

Bases: StructBase

Validate Assets Settings

C++ Source:

  • Plugin: DataValidation

  • Module: DataValidation

  • File: EditorValidatorSubsystem.h

Editor Properties: (see get_editor_property/set_editor_property)

  • capture_asset_load_logs (bool): [Read-Write] If true, captures log warnings and errors from loading assets for validation and reports them as validation results

  • capture_logs_during_validation (bool): [Read-Write] If true, captures log warnings and errors from other operations that happen during validation and adds them to validation results

  • collect_per_asset_details (bool): [Read-Write] If true, will add an FValidateAssetsDetails for each asset to the results

  • load_assets_for_validation (bool): [Read-Write] If false, unloaded assets will get skipped from validation.

  • max_assets_to_validate (int32): [Read-Write] Maximum number of assets to attempt to validate

  • show_if_no_failures (bool): [Read-Write] If true, will add notifications for files with no validation and display even if everything passes

  • skip_excluded_directories (bool): [Read-Write] If true, will not validate files in excluded directories

  • validate_referencers_of_deleted_assets (bool): [Read-Write] Should we validate referencers of deleted assets in changelists

  • validation_usecase (DataValidationUsecase): [Read-Write] The usecase requiring datavalidation

property capture_asset_load_logs: bool

[Read-Write] If true, captures log warnings and errors from loading assets for validation and reports them as validation results

Type:

(bool)

property capture_logs_during_validation: bool

[Read-Write] If true, captures log warnings and errors from other operations that happen during validation and adds them to validation results

Type:

(bool)

property collect_per_asset_details: bool

[Read-Write] If true, will add an FValidateAssetsDetails for each asset to the results

Type:

(bool)

property load_assets_for_validation: bool

[Read-Write] If false, unloaded assets will get skipped from validation.

Type:

(bool)

property max_assets_to_validate: int

[Read-Write] Maximum number of assets to attempt to validate

Type:

(int32)

property show_if_no_failures: bool

[Read-Write] If true, will add notifications for files with no validation and display even if everything passes

Type:

(bool)

property skip_excluded_directories: bool

[Read-Write] If true, will not validate files in excluded directories

Type:

(bool)

property validate_referencers_of_deleted_assets: bool

[Read-Write] Should we validate referencers of deleted assets in changelists

Type:

(bool)

property validation_usecase: DataValidationUsecase

[Read-Write] The usecase requiring datavalidation

Type:

(DataValidationUsecase)