unreal.WaveFunctionCollapseQueueElement

class unreal.WaveFunctionCollapseQueueElement(center_object_index: int = 0, adjacency: WaveFunctionCollapseAdjacency = Ellipsis)

Bases: StructBase

A helper struct used for queuing during Observation and Propagation phases

C++ Source:

  • Plugin: WaveFunctionCollapse

  • Module: WaveFunctionCollapse

  • File: WaveFunctionCollapseModel.h

Editor Properties: (see get_editor_property/set_editor_property)

  • adjacency (WaveFunctionCollapseAdjacency): [Read-Write]

  • center_object_index (int32): [Read-Write]

property adjacency: WaveFunctionCollapseAdjacency

[Read-Write]

Type:

(WaveFunctionCollapseAdjacency)

property center_object_index: int

[Read-Write]

Type:

(int32)