unreal.WaveFunctionCollapseTile

class unreal.WaveFunctionCollapseTile(shannon_entropy: float = 0.0, remaining_options: None = [])

Bases: StructBase

Base Tile Struct which holds an array of remaining Options and its Shannon Entropy value

C++ Source:

  • Plugin: WaveFunctionCollapse

  • Module: WaveFunctionCollapse

  • File: WaveFunctionCollapseModel.h

Editor Properties: (see get_editor_property/set_editor_property)

  • remaining_options (Array[WaveFunctionCollapseOption]): [Read-Write]

  • shannon_entropy (float): [Read-Write]

property remaining_options: None

[Read-Write]

Type:

(Array[WaveFunctionCollapseOption])

property shannon_entropy: float

[Read-Write]

Type:

(float)