unreal.WidgetConnectionConfig

class unreal.WidgetConnectionConfig(widget: VCamChildWidgetReference = [], connection_targets: None = {})

Bases: StructBase

Widget Connection Config

C++ Source:

  • Plugin: VirtualCameraCore

  • Module: VCamCore

  • File: WidgetConnectionConfig.h

Editor Properties: (see get_editor_property/set_editor_property)

  • connection_targets (Map[Name, VCamConnectionTargetSettings]): [Read-Write] Key: A valid key of in UVCamWidget::Connections of the widget identified via WidgetProperty. Value: The settings to use for this connection.

  • widget (VCamChildWidgetReference): [Read-Write] Defines the widget whose connections should be updated. Must be a VCamWidget. This is the name of a child widget and can be used as argument to UWidgetTree::FindWidget.

property connection_targets: None

A valid key of in UVCamWidget::Connections of the widget identified via WidgetProperty. Value: The settings to use for this connection.

Type:

(Map[Name, VCamConnectionTargetSettings])

Type:

[Read-Write] Key

property widget: VCamChildWidgetReference

[Read-Write] Defines the widget whose connections should be updated. Must be a VCamWidget. This is the name of a child widget and can be used as argument to UWidgetTree::FindWidget.

Type:

(VCamChildWidgetReference)