unreal.WidgetNavigationData

class unreal.WidgetNavigationData(rule=UINavigationRule.ESCAPE, widget_to_focus='None')

Bases: unreal.StructBase

Widget Navigation Data

C++ Source:

  • Module: UMG
  • File: WidgetNavigation.h

Editor Properties: (see get_editor_property/set_editor_property)

  • rule (UINavigationRule): [Read-Write] Rule
  • widget_to_focus (Name): [Read-Write] This either the widget to focus, OR the name of the function to call.
rule

(UINavigationRule) – [Read-Only] Rule

widget_to_focus

(Name) – [Read-Only] This either the widget to focus, OR the name of the function to call.