unreal.WorldPartition

class unreal.WorldPartition(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

World Partition

C++ Source:

  • Module: Engine

  • File: WorldPartition.h

Editor Properties: (see get_editor_property/set_editor_property)

  • allow_showing_hlo_ds_in_editor (bool): [Read-Write] Whether HLODs should be allowed to be displayed in the editor for this map

  • data_layers_logic_operator (WorldPartitionDataLayersLogicOperator): [Read-Write]

  • default_hlod_layer (HLODLayer): [Read-Write] Default HLOD layer

  • server_streaming_mode (WorldPartitionServerStreamingMode): [Read-Write]

  • server_streaming_out_mode (WorldPartitionServerStreamingOutMode): [Read-Write]