unreal.WorldPartitionBlueprintLibrary
¶
- class unreal.WorldPartitionBlueprintLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibrary
World Partition Blueprint Library
C++ Source:
Module: Engine
File: WorldPartitionBlueprintLibrary.h
- classmethod get_actor_descs() Array[ActorDesc] or None ¶
Gets all the actor descriptors into the provided array, recursing into actor containers.
- classmethod get_actor_descs_for_actors(actors) Array[ActorDesc] or None ¶
Gets all the actor descriptors from the provided actor pointers, which represents descriptors on disk, e.g. will not reflect properties of unsaved actors.
- classmethod get_data_layer_manager(world_context_object) DataLayerManager ¶
Returns the Data Layer Manager for this object.
- Parameters:
world_context_object (Object) –
- Return type:
- classmethod get_editor_world_bounds() Box ¶
Gets the editor world bounds, which includes all actor descriptors.
- Returns:
The editor world bounds.
- Return type:
- classmethod get_intersecting_actor_descs(box) Array[ActorDesc] or None ¶
Gets all the actor descriptors intersecting the provided box into the provided array, recursing into actor containers.
- classmethod get_runtime_world_bounds() Box ¶
Gets the runtime world bounds, which only includes actor descriptors that aren’t editor only.
- Returns:
The runtime world bounds.
- Return type: