unreal.AISense_Prediction

class unreal.AISense_Prediction(outer=None, name='None')

Bases: unreal.AISense

AISense Prediction

C++ Source:

  • Module: AIModule
  • File: AISense_Prediction.h

Editor Properties: (see get_editor_property/set_editor_property)

  • auto_register_all_pawns_as_sources (bool): [Read-Write] If true all newly spawned pawns will get auto registered as source for this sense.
  • default_expiration_age (float): [Read-Write] age past which stimulus of this sense are “forgotten”
  • notify_type (AISenseNotifyType): [Read-Write] Notify Type
  • wants_new_pawn_notification (bool): [Read-Write] whether this sense is interested in getting notified about new Pawns being spawned
    this can be used for example for automated sense sources registration
classmethod request_controller_prediction_event(requestor, predicted_actor, prediction_time) → None
Asks perception system to supply Requestor with PredictedActor’s predicted location in PredictionTime seconds
Location is being predicted based on PredicterActor’s current location and velocity
Parameters:
classmethod request_pawn_prediction_event(requestor, predicted_actor, prediction_time) → None
Asks perception system to supply Requestor with PredictedActor’s predicted location in PredictionTime seconds
Location is being predicted based on PredicterActor’s current location and velocity
Parameters:
  • requestor (Pawn) –
  • predicted_actor (Actor) –
  • prediction_time (float) –