unreal.AISense_Prediction
¶
- class unreal.AISense_Prediction(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AISense
AISense Prediction
C++ Source:
Module: AIModule
File: AISense_Prediction.h
Editor Properties: (see get_editor_property/set_editor_property)
auto_register_all_pawns_as_sources
(bool): [Read-Write] If true all newly spawned pawns will get auto registered as source for this sense.notify_type
(AISenseNotifyType): [Read-Write]wants_new_pawn_notification
(bool): [Read-Write] whether this sense is interested in getting notified about new Pawns being spawnedthis can be used for example for automated sense sources registration
- classmethod request_controller_prediction_event(requestor, predicted_actor, prediction_time) None ¶
- Asks perception system to supply Requestor with PredictedActor’s predicted location in PredictionTime seconds
Location is being predicted based on PredicterActor’s current location and velocity
- Parameters:
requestor (AIController) –
predicted_actor (Actor) –
prediction_time (float) –