unreal.AnimNode_RotationOffsetBlendSpaceGraph

class unreal.AnimNode_RotationOffsetBlendSpaceGraph(x: float = 0.0, y: float = 0.0, group_name: Name = 'None', group_role: AnimGroupRole = Ellipsis, base_pose: PoseLink = [], lod_threshold: int = 0, alpha: float = 0.0, alpha_scale_bias: InputScaleBias = Ellipsis, alpha_bool_blend: InputAlphaBoolBlend = Ellipsis, alpha_curve_name: Name = 'None', alpha_scale_bias_clamp: InputScaleBiasClamp = Ellipsis, alpha_input_type: AnimAlphaInputType = Ellipsis, alpha_bool_enabled: bool = False)

Bases: AnimNode_BlendSpaceGraphBase

Allows multiple animations to be blended between based on input parameters

C++ Source:

  • Module: AnimGraphRuntime

  • File: AnimNode_RotationOffsetBlendSpaceGraph.h

Editor Properties: (see get_editor_property/set_editor_property)

  • alpha (float): [Read-Write] Current strength of the AimOffset

  • alpha_bool_blend (InputAlphaBoolBlend): [Read-Write]

  • alpha_bool_enabled (bool): [Read-Write]

  • alpha_curve_name (Name): [Read-Write]

  • alpha_input_type (AnimAlphaInputType): [Read-Write]

  • alpha_scale_bias (InputScaleBias): [Read-Write]

  • alpha_scale_bias_clamp (InputScaleBiasClamp): [Read-Write]

  • base_pose (PoseLink): [Read-Write]

  • group_name (Name): [Read-Write] The group name that we synchronize with (NAME_None if it is not part of any group). Note that this is the name of the group used to sync the output of this node - it will not force syncing of animations contained by it. Animations inside this Blend Space have their own options for syncing.

  • group_role (AnimGroupRole): [Read-Write] The role this Blend Space can assume within the group (ignored if GroupName is not set). Note that this is the role of the output of this node, not of animations contained by it.

  • lod_threshold (int32): [Read-Write] * Max LOD that this node is allowed to run * For example if you have LODThreshold to be 2, it will run until LOD 2 (based on 0 index) * when the component LOD becomes 3, it will stop update/evaluate * currently transition would be issue and that has to be re-visited

  • x (float): [Read-Write] The X coordinate to sample in the blendspace

  • y (float): [Read-Write] The Y coordinate to sample in the blendspace

property alpha: float

[Read-Write] Current strength of the AimOffset

Type:

(float)

property alpha_bool_blend: InputAlphaBoolBlend

[Read-Write]

Type:

(InputAlphaBoolBlend)

property alpha_bool_enabled: bool

[Read-Write]

Type:

(bool)

property alpha_curve_name: Name

[Read-Write]

Type:

(Name)

property alpha_input_type: AnimAlphaInputType

[Read-Write]

Type:

(AnimAlphaInputType)

property alpha_scale_bias: InputScaleBias

[Read-Write]

Type:

(InputScaleBias)

property alpha_scale_bias_clamp: InputScaleBiasClamp

[Read-Write]

Type:

(InputScaleBiasClamp)

property base_pose: PoseLink

[Read-Write]

Type:

(PoseLink)

property lod_threshold: int

[Read-Write] * Max LOD that this node is allowed to run * For example if you have LODThreshold to be 2, it will run until LOD 2 (based on 0 index) * when the component LOD becomes 3, it will stop update/evaluate * currently transition would be issue and that has to be re-visited

Type:

(int32)