unreal.AnimNode_StageCoachWheelController

class unreal.AnimNode_StageCoachWheelController(component_pose: ComponentSpacePoseLink = [], lod_threshold: int = 0, alpha_input_type: AnimAlphaInputType = Ellipsis, alpha_bool_enabled: bool = False, alpha: float = 0.0, alpha_scale_bias: InputScaleBias = Ellipsis, alpha_bool_blend: InputAlphaBoolBlend = Ellipsis, alpha_curve_name: Name = 'None', alpha_scale_bias_clamp: InputScaleBiasClamp = Ellipsis, wheel_spoke_count: int = 0, max_angular_velocity: float = 0.0, shutter_speed: float = 0.0, stage_coach_blend: float = 0.0)

Bases: AnimNode_SkeletalControlBase

Simple controller that replaces or adds to the translation/rotation of a single bone.

C++ Source:

  • Plugin: ChaosVehiclesPlugin

  • Module: ChaosVehicles

  • File: AnimNode_StageCoachWheelController.h

Editor Properties: (see get_editor_property/set_editor_property)

  • alpha (float): [Read-Write] Current strength of the skeletal control

  • alpha_bool_blend (InputAlphaBoolBlend): [Read-Write]

  • alpha_bool_enabled (bool): [Read-Write]

  • alpha_curve_name (Name): [Read-Write]

  • alpha_input_type (AnimAlphaInputType): [Read-Write]

  • alpha_scale_bias (InputScaleBias): [Read-Write]

  • alpha_scale_bias_clamp (InputScaleBiasClamp): [Read-Write]

  • component_pose (ComponentSpacePoseLink): [Read-Write] Input link

  • lod_threshold (int32): [Read-Write] * Max LOD that this node is allowed to run * For example if you have LODThreshold to be 2, it will run until LOD 2 (based on 0 index) * when the component LOD becomes 3, it will stop update/evaluate * currently transition would be issue and that has to be re-visited

  • max_angular_velocity (float): [Read-Write] Wheel max rotation speed in degrees/second

  • shutter_speed (float): [Read-Write] Camera shutter speed in frames/second

  • stage_coach_blend (float): [Read-Write] Blend effect degrees/second

  • wheel_spoke_count (int32): [Read-Write] Number of spokes visible on wheel

property max_angular_velocity: float

[Read-Write] Wheel max rotation speed in degrees/second

Type:

(float)

property shutter_speed: float

[Read-Write] Camera shutter speed in frames/second

Type:

(float)

property stage_coach_blend: float

[Read-Write] Blend effect degrees/second

Type:

(float)

property wheel_spoke_count: int

[Read-Write] Number of spokes visible on wheel

Type:

(int32)