unreal.AnimNode_TwoWayBlend

class unreal.AnimNode_TwoWayBlend(a=[], b=[], alpha_input_type=AnimAlphaInputType.FLOAT, alpha_bool_enabled=True, alpha=0.0, alpha_scale_bias=[1.0, 0.0], alpha_bool_blend=[0.0, 0.0, AlphaBlendOption.LINEAR, None], alpha_curve_name='None', alpha_scale_bias_clamp=[False, False, False, [0.0, 1.0], [0.0, 1.0], 1.0, 0.0, 0.0, 1.0, 10.0, 10.0])

Bases: unreal.AnimNode_Base

This represents a baked transition

C++ Source:

  • Module: AnimGraphRuntime
  • File: AnimNode_TwoWayBlend.h

Editor Properties: (see get_editor_property/set_editor_property)

  • a (PoseLink): [Read-Write] A
  • alpha (float): [Read-Write] Alpha
  • alpha_bool_blend (InputAlphaBoolBlend): [Read-Write] Alpha Bool Blend
  • alpha_bool_enabled (bool): [Read-Write] Alpha Bool Enabled
  • alpha_curve_name (Name): [Read-Write] Alpha Curve Name
  • alpha_input_type (AnimAlphaInputType): [Read-Write] Alpha Input Type
  • alpha_scale_bias (InputScaleBias): [Read-Write] Alpha Scale Bias
  • alpha_scale_bias_clamp (InputScaleBiasClamp): [Read-Write] Alpha Scale Bias Clamp
  • b (PoseLink): [Read-Write] B
  • reset_child_on_activation (bool): [Read-Write] This reinitializes child pose when re-activated. For example, when active child changes
a

(PoseLink) – [Read-Write] A

alpha

(float) – [Read-Write] Alpha

alpha_bool_blend

(InputAlphaBoolBlend) – [Read-Write] Alpha Bool Blend

alpha_bool_enabled

(bool) – [Read-Write] Alpha Bool Enabled

alpha_curve_name

(Name) – [Read-Write] Alpha Curve Name

alpha_input_type

(AnimAlphaInputType) – [Read-Write] Alpha Input Type

alpha_scale_bias

(InputScaleBias) – [Read-Write] Alpha Scale Bias

alpha_scale_bias_clamp

(InputScaleBiasClamp) – [Read-Write] Alpha Scale Bias Clamp

b

(PoseLink) – [Read-Write] B