unreal.DisplayClusterConfigurationCluster

class unreal.DisplayClusterConfigurationCluster(outer: Object | None = None, name: Name | str = 'None')

Bases: DisplayClusterConfigurationData_Base

Display Cluster Configuration Cluster

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • failover (DisplayClusterConfigurationFailoverSettings): [Read-Write]

  • network (DisplayClusterConfigurationNetworkSettings): [Read-Write]

  • nodes (Map[str, DisplayClusterConfigurationClusterNode]): [Read-Only]

  • primary_node (DisplayClusterConfigurationPrimaryNode): [Read-Write]

  • sync (DisplayClusterConfigurationClusterSync): [Read-Write]

property failover: DisplayClusterConfigurationFailoverSettings

[Read-Only]

Type:

(DisplayClusterConfigurationFailoverSettings)

get_node(node_id) DisplayClusterConfigurationClusterNode

Get Node

Parameters:

node_id (str) –

Return type:

DisplayClusterConfigurationClusterNode

get_node_ids() Array[str]

Nodes API

Returns:

out_node_ids (Array[str]):

Return type:

Array[str]

get_referenced_mesh_names() Array[str]

Return all references to meshes from policy, and other

Returns:

out_mesh_names (Array[str]):

Return type:

Array[str]

property master_node: DisplayClusterConfigurationPrimaryNode

‘master_node’ was renamed to ‘primary_node’.

Type:

deprecated

property network: DisplayClusterConfigurationNetworkSettings

[Read-Only]

Type:

(DisplayClusterConfigurationNetworkSettings)

property nodes: None

[Read-Only]

Type:

(Map[str, DisplayClusterConfigurationClusterNode])

property primary_node: DisplayClusterConfigurationPrimaryNode

[Read-Only]

Type:

(DisplayClusterConfigurationPrimaryNode)

property sync: DisplayClusterConfigurationClusterSync

[Read-Only]

Type:

(DisplayClusterConfigurationClusterSync)