unreal.DisplayClusterConfigurationICVFX_CameraRenderSettings

class unreal.DisplayClusterConfigurationICVFX_CameraRenderSettings(custom_frame_size: DisplayClusterConfigurationICVFX_CustomSize = Ellipsis, render_order: int = 0, use_camera_component_postprocess: bool = False, replace: DisplayClusterConfigurationPostRender_Override = Ellipsis, media: DisplayClusterConfigurationMediaICVFX = Ellipsis, generate_mips: DisplayClusterConfigurationPostRender_GenerateMips = Ellipsis, advanced_render_settings: DisplayClusterConfigurationICVFX_CameraAdvancedRenderSettings = Ellipsis)

Bases: StructBase

Display Cluster Configuration ICVFX Camera Render Settings

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_ICVFX.h

Editor Properties: (see get_editor_property/set_editor_property)

  • advanced_render_settings (DisplayClusterConfigurationICVFX_CameraAdvancedRenderSettings): [Read-Write] Advanced render settings

  • custom_frame_size (DisplayClusterConfigurationICVFX_CustomSize): [Read-Write] Define custom inner camera viewport size

  • generate_mips (DisplayClusterConfigurationPostRender_GenerateMips): [Read-Write] Mipmapping can help avoid visual artifacts when the inner frustum is rendered at a lower resolution than specified in the configuration and is smaller on screen than the available pixels on the display device.

  • media (DisplayClusterConfigurationMediaICVFX): [Read-Write] Media settings

  • render_order (int32): [Read-Write] Camera render order, bigger value is over

  • replace (DisplayClusterConfigurationPostRender_Override): [Read-Write] Replace viewport render from source texture

  • use_camera_component_postprocess (bool): [Read-Write] Use postprocess settings from camera component

property advanced_render_settings: DisplayClusterConfigurationICVFX_CameraAdvancedRenderSettings

[Read-Write] Advanced render settings

Type:

(DisplayClusterConfigurationICVFX_CameraAdvancedRenderSettings)

property custom_frame_size: DisplayClusterConfigurationICVFX_CustomSize

[Read-Write] Define custom inner camera viewport size

Type:

(DisplayClusterConfigurationICVFX_CustomSize)

property generate_mips: DisplayClusterConfigurationPostRender_GenerateMips

[Read-Write] Mipmapping can help avoid visual artifacts when the inner frustum is rendered at a lower resolution than specified in the configuration and is smaller on screen than the available pixels on the display device.

Type:

(DisplayClusterConfigurationPostRender_GenerateMips)

property media: DisplayClusterConfigurationMediaICVFX

[Read-Write] Media settings

Type:

(DisplayClusterConfigurationMediaICVFX)

property render_order: int

[Read-Write] Camera render order, bigger value is over

Type:

(int32)

property replace: DisplayClusterConfigurationPostRender_Override

[Read-Write] Replace viewport render from source texture

Type:

(DisplayClusterConfigurationPostRender_Override)

property use_camera_component_postprocess: bool

[Read-Write] Use postprocess settings from camera component

Type:

(bool)