unreal.DisplayClusterConfigurationICVFX_CameraSettings

class unreal.DisplayClusterConfigurationICVFX_CameraSettings(enable: bool = False, external_camera_actor: CineCameraActor = Ellipsis, buffer_ratio: float = 0.0, custom_frustum: DisplayClusterConfigurationICVFX_CameraCustomFrustum = Ellipsis, soft_edge: DisplayClusterConfigurationICVFX_CameraSoftEdge = Ellipsis, frustum_rotation: Rotator = Ellipsis, frustum_offset: Vector = Ellipsis, off_center_projection_offset: Vector2D = Ellipsis, border: DisplayClusterConfigurationICVFX_CameraBorder = Ellipsis, camera_motion_blur: DisplayClusterConfigurationICVFX_CameraMotionBlur = Ellipsis, camera_depth_of_field: DisplayClusterConfigurationICVFX_CameraDepthOfField = Ellipsis, render_settings: DisplayClusterConfigurationICVFX_CameraRenderSettings = Ellipsis, chromakey: DisplayClusterConfigurationICVFX_ChromakeySettings = Ellipsis, camera_ocio: DisplayClusterConfigurationICVFX_CameraOCIO = Ellipsis, enable_inner_frustum_color_grading: bool = False, all_nodes_color_grading: DisplayClusterConfigurationViewport_AllNodesColorGrading = Ellipsis, per_node_color_grading: None = [], camera_hide_list: DisplayClusterConfigurationICVFX_VisibilityList = Ellipsis, hidden_icvfx_viewports: DisplayClusterConfigurationClusterItemReferenceList = Ellipsis)

Bases: StructBase

Display Cluster Configuration ICVFX Camera Settings

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_ICVFX.h

Editor Properties: (see get_editor_property/set_editor_property)

  • all_nodes_color_grading (DisplayClusterConfigurationViewport_AllNodesColorGrading): [Read-Write] All Nodes Color Grading

  • border (DisplayClusterConfigurationICVFX_CameraBorder): [Read-Write] Border for the inner frustum.

  • buffer_ratio (float): [Read-Write] Adjust resolution scaling for the inner frustum.

  • camera_depth_of_field (DisplayClusterConfigurationICVFX_CameraDepthOfField): [Read-Write] Settings that control the depth of field blur applied to the ICVFX image

  • camera_hide_list (DisplayClusterConfigurationICVFX_VisibilityList): [Read-Write] Content specified here will not appear in the inner frustum, but can appear in the nDisplay viewports.

  • camera_motion_blur (DisplayClusterConfigurationICVFX_CameraMotionBlur): [Read-Write] Render motion blur more accurately by subtracting blur from camera motion and avoiding amplification of blur by the physical camera.

  • camera_ocio (DisplayClusterConfigurationICVFX_CameraOCIO): [Read-Write]

  • chromakey (DisplayClusterConfigurationICVFX_ChromakeySettings): [Read-Write]

  • custom_frustum (DisplayClusterConfigurationICVFX_CameraCustomFrustum): [Read-Write] Render a larger or smaller inner frame

  • enable (bool): [Read-Write] Render the inner frustum for this ICVFX camera.

  • enable_inner_frustum_color_grading (bool): [Read-Write] Entire Cluster Color Grading

  • external_camera_actor (CineCameraActor): [Read-Write] Specify a Cine Camera Actor for this ICVFX camera to use instead of the default nDisplay camera.

  • frustum_offset (Vector): [Read-Write] Specify an offset on the inner frustum.

  • frustum_rotation (Rotator): [Read-Write] Rotate the inner frustum.

  • hidden_icvfx_viewports (DisplayClusterConfigurationClusterItemReferenceList): [Read-Write] A list of viewports that the inner frustum is not rendered to.

  • off_center_projection_offset (Vector2D): [Read-Write] Off-axis / off-center projection offset as proportion of screen dimensions.

  • per_node_color_grading (Array[DisplayClusterConfigurationViewport_PerNodeColorGrading]): [Read-Write] Perform advanced color grading operations for the inner frustum on a per-node or group-of-nodes basis.

  • render_settings (DisplayClusterConfigurationICVFX_CameraRenderSettings): [Read-Write] Configure global render settings for this viewport

  • soft_edge (DisplayClusterConfigurationICVFX_CameraSoftEdge): [Read-Write] Soften the edges of the inner frustum to help avoid hard lines in reflections seen by the live-action camera.

property all_nodes_color_grading: DisplayClusterConfigurationViewport_AllNodesColorGrading

[Read-Write] All Nodes Color Grading

Type:

(DisplayClusterConfigurationViewport_AllNodesColorGrading)

property border: DisplayClusterConfigurationICVFX_CameraBorder

[Read-Write] Border for the inner frustum.

Type:

(DisplayClusterConfigurationICVFX_CameraBorder)

property buffer_ratio: float

[Read-Write] Adjust resolution scaling for the inner frustum.

Type:

(float)

property camera_depth_of_field: DisplayClusterConfigurationICVFX_CameraDepthOfField

[Read-Write] Settings that control the depth of field blur applied to the ICVFX image

Type:

(DisplayClusterConfigurationICVFX_CameraDepthOfField)

property camera_hide_list: DisplayClusterConfigurationICVFX_VisibilityList

[Read-Write] Content specified here will not appear in the inner frustum, but can appear in the nDisplay viewports.

Type:

(DisplayClusterConfigurationICVFX_VisibilityList)

property camera_motion_blur: DisplayClusterConfigurationICVFX_CameraMotionBlur

[Read-Write] Render motion blur more accurately by subtracting blur from camera motion and avoiding amplification of blur by the physical camera.

Type:

(DisplayClusterConfigurationICVFX_CameraMotionBlur)

property camera_ocio: DisplayClusterConfigurationICVFX_CameraOCIO

[Read-Write]

Type:

(DisplayClusterConfigurationICVFX_CameraOCIO)

property chromakey: DisplayClusterConfigurationICVFX_ChromakeySettings

[Read-Write]

Type:

(DisplayClusterConfigurationICVFX_ChromakeySettings)

property custom_frustum: DisplayClusterConfigurationICVFX_CameraCustomFrustum

[Read-Write] Render a larger or smaller inner frame

Type:

(DisplayClusterConfigurationICVFX_CameraCustomFrustum)

property enable: bool

[Read-Write] Render the inner frustum for this ICVFX camera.

Type:

(bool)

property enable_inner_frustum_color_grading: bool

[Read-Write] Entire Cluster Color Grading

Type:

(bool)

property external_camera_actor: CineCameraActor

[Read-Write] Specify a Cine Camera Actor for this ICVFX camera to use instead of the default nDisplay camera.

Type:

(CineCameraActor)

property frustum_offset: Vector

[Read-Write] Specify an offset on the inner frustum.

Type:

(Vector)

property frustum_rotation: Rotator

[Read-Write] Rotate the inner frustum.

Type:

(Rotator)

property hidden_icvfx_viewports: DisplayClusterConfigurationClusterItemReferenceList

[Read-Write] A list of viewports that the inner frustum is not rendered to.

Type:

(DisplayClusterConfigurationClusterItemReferenceList)

property off_center_projection_offset: Vector2D

[Read-Write] Off-axis / off-center projection offset as proportion of screen dimensions.

Type:

(Vector2D)

property per_node_color_grading: None

[Read-Write] Perform advanced color grading operations for the inner frustum on a per-node or group-of-nodes basis.

Type:

(Array[DisplayClusterConfigurationViewport_PerNodeColorGrading])

property render_settings: DisplayClusterConfigurationICVFX_CameraRenderSettings

[Read-Write] Configure global render settings for this viewport

Type:

(DisplayClusterConfigurationICVFX_CameraRenderSettings)

property soft_edge: DisplayClusterConfigurationICVFX_CameraSoftEdge

[Read-Write] Soften the edges of the inner frustum to help avoid hard lines in reflections seen by the live-action camera.

Type:

(DisplayClusterConfigurationICVFX_CameraSoftEdge)