unreal.DisplayClusterConfigurationMediaICVFX

class unreal.DisplayClusterConfigurationMediaICVFX(enable: bool = False, split_type: DisplayClusterConfigurationMediaSplitType = Ellipsis, media_input_groups: None = [], media_output_groups: None = [], tiled_split_layout: IntPoint = Ellipsis, tile_overscan: DisplayClusterConfigurationTile_Overscan = Ellipsis, cluster_nodes_to_render_unbound_tiles: DisplayClusterConfigurationClusterItemReferenceList = Ellipsis, tiled_media_input_groups: None = [], tiled_media_output_groups: None = [])

Bases: StructBase

  • Media settings for ICVFX cameras

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_Media.h

Editor Properties: (see get_editor_property/set_editor_property)

  • cluster_nodes_to_render_unbound_tiles (DisplayClusterConfigurationClusterItemReferenceList): [Read-Write] Choose nodes that should render camera tiles that don’t have any media assigned

  • enable (bool): [Read-Write] Enable/disable media

  • media_input_groups (Array[DisplayClusterConfigurationMediaInputGroup]): [Read-Write] Media input mapping (Full frame)

  • media_output_groups (Array[DisplayClusterConfigurationMediaOutputGroup]): [Read-Write] Media output mapping (Full frame)

  • split_type (DisplayClusterConfigurationMediaSplitType): [Read-Write] Media frame split type

  • tile_overscan (DisplayClusterConfigurationTile_Overscan): [Read-Write] Overscan settings for tile.

  • tiled_media_input_groups (Array[DisplayClusterConfigurationMediaTiledInputGroup]): [Read-Write] Media input mapping (Tiled)

  • tiled_media_output_groups (Array[DisplayClusterConfigurationMediaTiledOutputGroup]): [Read-Write] Media output mapping (Tiled)

  • tiled_split_layout (IntPoint): [Read-Write] Split layout

property cluster_nodes_to_render_unbound_tiles: DisplayClusterConfigurationClusterItemReferenceList

[Read-Write] Choose nodes that should render camera tiles that don’t have any media assigned

Type:

(DisplayClusterConfigurationClusterItemReferenceList)

property enable: bool

[Read-Write] Enable/disable media

Type:

(bool)

property media_input_groups: None

[Read-Write] Media input mapping (Full frame)

Type:

(Array[DisplayClusterConfigurationMediaInputGroup])

property media_output_groups: None

[Read-Write] Media output mapping (Full frame)

Type:

(Array[DisplayClusterConfigurationMediaOutputGroup])

property split_type: DisplayClusterConfigurationMediaSplitType

[Read-Write] Media frame split type

Type:

(DisplayClusterConfigurationMediaSplitType)

property tile_overscan: DisplayClusterConfigurationTile_Overscan

[Read-Write] Overscan settings for tile.

Type:

(DisplayClusterConfigurationTile_Overscan)

property tiled_media_input_groups: None

[Read-Write] Media input mapping (Tiled)

Type:

(Array[DisplayClusterConfigurationMediaTiledInputGroup])

property tiled_media_output_groups: None

[Read-Write] Media output mapping (Tiled)

Type:

(Array[DisplayClusterConfigurationMediaTiledOutputGroup])

property tiled_split_layout: IntPoint

[Read-Write] Split layout

Type:

(IntPoint)