unreal.DisplayClusterConfigurationICVFX_CameraSoftEdge

class unreal.DisplayClusterConfigurationICVFX_CameraSoftEdge(vertical: float = 0.0, horizontal: float = 0.0, feather: float = 0.0)

Bases: StructBase

Display Cluster Configuration ICVFX Camera Soft Edge

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_ICVFX.h

Editor Properties: (see get_editor_property/set_editor_property)

  • feather (float): [Read-Write] Feather.

  • horizontal (float): [Read-Write] Adjust blur amount to the left and right side edges of the inner frustum.

  • vertical (float): [Read-Write] Adjust blur amount to the top and bottom edges of the inner frustum.

property feather: float

[Read-Write] Feather.

Type:

(float)

property horizontal: float

[Read-Write] Adjust blur amount to the left and right side edges of the inner frustum.

Type:

(float)

property vertical: float

[Read-Write] Adjust blur amount to the top and bottom edges of the inner frustum.

Type:

(float)