unreal.DisplayClusterConfigurationICVFX_ChromakeyMarkers

class unreal.DisplayClusterConfigurationICVFX_ChromakeyMarkers(enable: bool = False, marker_color: LinearColor = Ellipsis, marker_tile_rgba: Texture = Ellipsis, marker_size_scale: float = 0.0, marker_tile_distance: float = 0.0, marker_tile_offset: Vector2D = Ellipsis)

Bases: StructBase

Display Cluster Configuration ICVFX Chromakey Markers

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_ICVFX.h

Editor Properties: (see get_editor_property/set_editor_property)

  • enable (bool): [Read-Write] True to display Chromakey Markers within the inner frustum.

  • marker_color (LinearColor): [Read-Write] Marker Color

  • marker_size_scale (float): [Read-Write] Scale value for the size of each chromakey marker tile.

  • marker_tile_distance (float): [Read-Write] Distance value between each chromakey marker tile.

  • marker_tile_offset (Vector2D): [Read-Write] Offset value for the chromakey marker tiles, normalized to the tile distance. Adjust placement of the chromakey markers within the composition of the camera framing. Whole numbers will offset chromakey markers by a cyclical amount and have no visual change.

  • marker_tile_rgba (Texture): [Read-Write] Texture to use as the chromakey marker tile.

property enable: bool

[Read-Write] True to display Chromakey Markers within the inner frustum.

Type:

(bool)

property marker_color: LinearColor

[Read-Write] Marker Color

Type:

(LinearColor)

property marker_size_scale: float

[Read-Write] Scale value for the size of each chromakey marker tile.

Type:

(float)

property marker_tile_distance: float

[Read-Write] Distance value between each chromakey marker tile.

Type:

(float)

property marker_tile_offset: Vector2D

[Read-Write] Offset value for the chromakey marker tiles, normalized to the tile distance. Adjust placement of the chromakey markers within the composition of the camera framing. Whole numbers will offset chromakey markers by a cyclical amount and have no visual change.

Type:

(Vector2D)

property marker_tile_rgba: Texture

[Read-Write] Texture to use as the chromakey marker tile.

Type:

(Texture)