unreal.DisplayClusterConfigurationMediaInput

class unreal.DisplayClusterConfigurationMediaInput(media_source: MediaSource = Ellipsis)

Bases: StructBase

  • Media input item

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_Media.h

Editor Properties: (see get_editor_property/set_editor_property)

  • media_source (MediaSource): [Read-Write] Media source to use

property media_source: MediaSource

[Read-Write] Media source to use

Type:

(MediaSource)