unreal.DisplayClusterConfigurationMediaTiledOutputGroup

class unreal.DisplayClusterConfigurationMediaTiledOutputGroup(cluster_nodes: DisplayClusterConfigurationClusterItemReferenceList = Ellipsis, tiles: None = [], output_sync_policy: DisplayClusterMediaOutputSynchronizationPolicy = Ellipsis)

Bases: StructBase

  • Media output group (ICVFX, Tiled)

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_Media.h

Editor Properties: (see get_editor_property/set_editor_property)

  • cluster_nodes (DisplayClusterConfigurationClusterItemReferenceList): [Read-Write] Cluster nodes that export media via MediaOutput below

  • output_sync_policy (DisplayClusterMediaOutputSynchronizationPolicy): [Read-Write] Media output synchronization policy

  • tiles (Array[DisplayClusterConfigurationMediaUniformTileOutput]): [Read-Write] Tile mapping. Maps tiles to media outputs.

property cluster_nodes: DisplayClusterConfigurationClusterItemReferenceList

[Read-Write] Cluster nodes that export media via MediaOutput below

Type:

(DisplayClusterConfigurationClusterItemReferenceList)

property output_sync_policy: DisplayClusterMediaOutputSynchronizationPolicy

[Read-Write] Media output synchronization policy

Type:

(DisplayClusterMediaOutputSynchronizationPolicy)

property tiles: None

[Read-Write] Tile mapping. Maps tiles to media outputs.

Type:

(Array[DisplayClusterConfigurationMediaUniformTileOutput])