unreal.DisplayClusterMediaOutputSynchronizationPolicyThresholdBase
¶
- class unreal.DisplayClusterMediaOutputSynchronizationPolicyThresholdBase(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DisplayClusterMediaOutputSynchronizationPolicyEthernetBarrierBase
Base class for threshold based media synchronization policies.
Basically it uses the same approach that we use in ‘Ethernet’ sync policy where v-blanks are used as the timepoints.
C++ Source:
Plugin: nDisplay
Module: DisplayClusterMedia
File: DisplayClusterMediaOutputSynchronizationPolicyThresholdBase.h
Editor Properties: (see get_editor_property/set_editor_property)
barrier_timeout_ms
(int32): [Read-Write] Barrier timeout (ms)margin_ms
(int32): [Read-Write] Synchronization margin (ms)