unreal.DisplayClusterMediaOutputSynchronizationPolicyThresholdBase

class unreal.DisplayClusterMediaOutputSynchronizationPolicyThresholdBase(outer: Object | None = None, name: Name | str = 'None')

Bases: DisplayClusterMediaOutputSynchronizationPolicyEthernetBarrierBase

  • Base class for threshold based media synchronization policies.

  • Basically it uses the same approach that we use in ‘Ethernet’ sync policy where v-blanks are used as the timepoints.

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterMedia

  • File: DisplayClusterMediaOutputSynchronizationPolicyThresholdBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • barrier_timeout_ms (int32): [Read-Write] Barrier timeout (ms)

  • margin_ms (int32): [Read-Write] Synchronization margin (ms)

property margin_ms: int

[Read-Write] Synchronization margin (ms)

Type:

(int32)