unreal.EditableTextStyle

class unreal.EditableTextStyle(font: SlateFontInfo = Ellipsis, color_and_opacity: SlateColor = Ellipsis, background_image_selected: SlateBrush = Ellipsis, background_image_composing: SlateBrush = Ellipsis, caret_image: SlateBrush = Ellipsis)

Bases: SlateWidgetStyle

Represents the appearance of an SEditableText

C++ Source:

  • Module: SlateCore

  • File: SlateTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • background_image_composing (SlateBrush): [Read-Write] Background image for the selected text

  • background_image_selected (SlateBrush): [Read-Write] Background image for the selected text

  • caret_image (SlateBrush): [Read-Write] Image brush used for the caret

  • color_and_opacity (SlateColor): [Read-Write] The color and opacity of this text

  • font (SlateFontInfo): [Read-Write] Font family and size to be used when displaying this text.

property background_image_composing: SlateBrush

[Read-Write] Background image for the selected text

Type:

(SlateBrush)

property background_image_selected: SlateBrush

[Read-Write] Background image for the selected text

Type:

(SlateBrush)

property caret_image: SlateBrush

[Read-Write] Image brush used for the caret

Type:

(SlateBrush)

property color_and_opacity: SlateColor

[Read-Write] The color and opacity of this text

Type:

(SlateColor)

property font: SlateFontInfo

[Read-Write] Font family and size to be used when displaying this text.

Type:

(SlateFontInfo)