unreal.EditorValidatorSubsystem
¶
- class unreal.EditorValidatorSubsystem(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
EditorSubsystem
UEditorValidatorSubsystem manages all the asset validation in the engine.
The first validation handled is UObject::IsDataValid and its overridden functions. Those validations require custom classes and are most suited to project-specific classes.
The next validation set is of all registered UEditorValidationBases. These validators have a function to determine if they can validate a given asset, and if they are currently enabled. They are good candidates for validating engine classes or very specific project logic.
Finally, this subsystem may be subclassed to change the overally behavior of validation in your project. If a subclass exist in your project module, it will supercede the engine validation subsystem.
C++ Source:
Plugin: DataValidation
Module: DataValidation
File: EditorValidatorSubsystem.h
Editor Properties: (see get_editor_property/set_editor_property)
validate_on_save
(bool): [Read-Write] Whether it should validate assets on save inside the editor deprecated: Use bValidateOnSave on UDataValidationSettings instead.
- add_validator(validator) None ¶
Adds a validator to the list, making sure it is a unique instance
- Parameters:
validator (EditorValidatorBase) –
- is_asset_valid(asset_data, validation_usecase) -> (DataValidationResult, validation_errors=Array[Text], validation_warnings=Array[Text])¶
Loads the object referred to by the provided AssetData and runs registered validators on it. Does not add anything to any FMessageLog tabs.
- Parameters:
asset_data (AssetData) –
validation_usecase (DataValidationUsecase) –
- Returns:
Returns Valid if the object pointed to by AssetData contains valid data; returns Invalid if the object contains invalid data or does not exist; returns NotValidated if no validations was performed on the object
validation_errors (Array[Text]):
validation_warnings (Array[Text]):
- Return type:
tuple
- is_object_valid(object, validation_usecase) -> (DataValidationResult, validation_errors=Array[Text], validation_warnings=Array[Text])¶
Runs registered validators on the provided object. Does not add anything to any FMessageLog tabs.
- Parameters:
object (Object) –
validation_usecase (DataValidationUsecase) –
- Returns:
Returns Valid if the object contains valid data; returns Invalid if the object contains invalid data; returns NotValidated if no validations was performed on the object
validation_errors (Array[Text]):
validation_warnings (Array[Text]):
- Return type:
tuple
- remove_validator(validator) None ¶
Removes a validator
Should be called during module shutdown if a validator was added.
- Parameters:
validator (EditorValidatorBase) –
- validate_assets_with_settings(asset_data_list) -> (int32, settings=ValidateAssetsSettings, out_results=ValidateAssetsResults)¶
Called to validate assets from either the UI or a commandlet. Loads the specified assets and runs all registered validators on them. Populates the message log with errors and warnings with clickable links.
- Parameters:
- Returns:
Number of assets with validation failures or warnings
settings (ValidateAssetsSettings): Structure passing context and settings for ValidateAssetsWithSettings
out_results (ValidateAssetsResults): More detailed information about the results of the validate assets command
- Return type:
tuple
- validate_changelist(changelist, settings) -> (DataValidationResult, out_results=ValidateAssetsResults)¶
Called to validate assets from either the UI or a commandlet. Loads the specified assets and runs all registered validators on them. Populates the message log with errors and warnings with clickable links.
- Parameters:
changelist (DataValidationChangelist) –
settings (ValidateAssetsSettings) – Structure passing context and settings for ValidateAssetsWithSettings
- Returns:
Validation results for the changelist object itself
out_results (ValidateAssetsResults): More detailed information about the results of the validate assets command
- Return type:
- validate_changelists(changelists, settings) -> (DataValidationResult, out_results=ValidateAssetsResults)¶
Validate Changelists
- Parameters:
changelists (Array[DataValidationChangelist]) –
settings (ValidateAssetsSettings) –
- Returns:
out_results (ValidateAssetsResults):
- Return type: