unreal.EncodeRootBoneModifier
¶
- class unreal.EncodeRootBoneModifier(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AnimationModifier
Encode Root Bone Modifier
C++ Source:
Plugin: AnimationModifierLibrary
Module: AnimationModifierLibrary
File: EncodeRootBoneModifier.h
Editor Properties: (see get_editor_property/set_editor_property)
reapply_post_owner_change
(bool): [Read-Write] If this is set to true then the animation modifier will call it’s reapply function after any change made to the owning asset.weighted_bone_to_compute_root_orientation
(Array[EncodeRootBoneWeightedBoneAxis]): [Read-Write]weighted_bone_to_compute_root_position
(Array[EncodeRootBoneWeightedBone]): [Read-Write]