unreal.EncodeRootBoneModifier

class unreal.EncodeRootBoneModifier(outer: Object | None = None, name: Name | str = 'None')

Bases: AnimationModifier

Encode Root Bone Modifier

C++ Source:

  • Plugin: AnimationModifierLibrary

  • Module: AnimationModifierLibrary

  • File: EncodeRootBoneModifier.h

Editor Properties: (see get_editor_property/set_editor_property)

  • reapply_post_owner_change (bool): [Read-Write] If this is set to true then the animation modifier will call it’s reapply function after any change made to the owning asset.

  • weighted_bone_to_compute_root_orientation (Array[EncodeRootBoneWeightedBoneAxis]): [Read-Write]

  • weighted_bone_to_compute_root_position (Array[EncodeRootBoneWeightedBone]): [Read-Write]