unreal.ExternalDataLayerAsset

class unreal.ExternalDataLayerAsset(outer: Object | None = None, name: Name | str = 'None')

Bases: DataLayerAsset

External Data Layer Asset

C++ Source:

  • Module: Engine

  • File: ExternalDataLayerAsset.h

Editor Properties: (see get_editor_property/set_editor_property)

  • data_layer_type (DataLayerType): [Read-Write] Whether the Data Layer affects actor runtime loading

  • debug_color (Color): [Read-Write]

  • load_filter (DataLayerLoadFilter): [Read-Write]

  • supports_actor_filters (bool): [Read-Write]

  • uid (ExternalDataLayerUID): [Read-Only]