unreal.GroundMoveParams

class unreal.GroundMoveParams(move_input_type: MoveInputType = Ellipsis, move_input: Vector = Ellipsis, orientation_intent: Rotator = Ellipsis, prior_velocity: Vector = Ellipsis, prior_orientation: Rotator = Ellipsis, max_speed: float = 0.0, acceleration: float = 0.0, deceleration: float = 0.0, friction: float = 0.0, turning_rate: float = 0.0, turning_boost: float = 0.0, ground_normal: Vector = Ellipsis, delta_seconds: float = 0.0)

Bases: StructBase

Input parameters for controlled ground movement function

C++ Source:

  • Plugin: Mover

  • Module: Mover

  • File: GroundMovementUtils.h

Editor Properties: (see get_editor_property/set_editor_property)

  • acceleration (float): [Read-Write]

  • deceleration (float): [Read-Write]

  • delta_seconds (float): [Read-Write]

  • friction (float): [Read-Write]

  • ground_normal (Vector): [Read-Write]

  • max_speed (float): [Read-Write]

  • move_input (Vector): [Read-Write]

  • move_input_type (MoveInputType): [Read-Write]

  • orientation_intent (Rotator): [Read-Write]

  • prior_orientation (Rotator): [Read-Write]

  • prior_velocity (Vector): [Read-Write]

  • turning_boost (float): [Read-Write]

  • turning_rate (float): [Read-Write]

property acceleration: float

[Read-Only]

Type:

(float)

property deceleration: float

[Read-Only]

Type:

(float)

property delta_seconds: float

[Read-Only]

Type:

(float)

property friction: float

[Read-Only]

Type:

(float)

property ground_normal: Vector

[Read-Only]

Type:

(Vector)

property max_speed: float

[Read-Only]

Type:

(float)

property move_input: Vector

[Read-Only]

Type:

(Vector)

property move_input_type: MoveInputType

[Read-Only]

Type:

(MoveInputType)

property orientation_intent: Rotator

[Read-Only]

Type:

(Rotator)

property prior_orientation: Rotator

[Read-Only]

Type:

(Rotator)

property prior_velocity: Vector

[Read-Only]

Type:

(Vector)

property turning_boost: float

[Read-Only]

Type:

(float)

property turning_rate: float

[Read-Only]

Type:

(float)