unreal.ImportSubsystem_OnAssetPostImport_Dyn
¶
- class unreal.ImportSubsystem_OnAssetPostImport_Dyn(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBase
delegate type fired when new assets have been (re-)imported. Note: InCreatedObject can be NULL if import failed. Params: UFactory* InFactory, UObject* InCreatedObject
C++ Source:
Module: UnrealEd
File: ImportSubsystem.h