unreal.ImportSubsystem_OnAssetPostImport_Dyn

class unreal.ImportSubsystem_OnAssetPostImport_Dyn(*args: Any, **kwargs: Any)

Bases: MulticastDelegateBase

delegate type fired when new assets have been (re-)imported. Note: InCreatedObject can be NULL if import failed. Params: UFactory* InFactory, UObject* InCreatedObject

Parameters:

C++ Source:

  • Module: UnrealEd

  • File: ImportSubsystem.h