unreal.Int32Range

class unreal.Int32Range(lower_bound=[RangeBoundTypes.EXCLUSIVE, 0], upper_bound=[RangeBoundTypes.EXCLUSIVE, 0])

Bases: unreal.StructBase

A contiguous set of floats described by lower and upper bound values. This is a mirror of TRange<int32>, defined in Range.h:

C++ Source:

  • Module: CoreUObject
  • File: NoExportTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • lower_bound (Int32RangeBound): [Read-Write] Holds the range’s lower bound.
  • upper_bound (Int32RangeBound): [Read-Write] Holds the range’s upper bound.
lower_bound

(Int32RangeBound) – [Read-Write] Holds the range’s lower bound.

upper_bound

(Int32RangeBound) – [Read-Write] Holds the range’s upper bound.