unreal.LandscapeTexturePatchBlendMode
¶
- class unreal.LandscapeTexturePatchBlendMode¶
Bases:
EnumBase
Determines how the patch is combined with the previous state of the landscape.
C++ Source:
Plugin: LandscapePatch
Module: LandscapePatch
File: LandscapeTexturePatch.h
- ADDITIVE: LandscapeTexturePatchBlendMode¶
Interpreting the landscape mid value as 0, use the texture patch as an offset to apply to the landscape. Falloff/alpha will just affect the degree to which the offset is applied (e.g. alpha of 0.5 will apply just half the offset).
- Type:
1
- ALPHA_BLEND: LandscapeTexturePatchBlendMode¶
Let the patch specify the actual target height, and blend that with the existing height using falloff/alpha. E.g. with no falloff and alpha 1, the landscape will be set directly to the height sampled from patch. With alpha 0.5, landscape height will be averaged evenly with patch height.
- Type:
0
- MAX: LandscapeTexturePatchBlendMode¶
Like Alpha Blend mode, but limited to only raising the existing landscape values
- Type:
3
- MIN: LandscapeTexturePatchBlendMode¶
Like Alpha Blend mode, but limited to only lowering the existing landscape values
- Type:
2