unreal.MLAdapterSensor_Camera

class unreal.MLAdapterSensor_Camera(outer: Object | None = None, name: Name | str = 'None')

Bases: MLAdapterSensor

Observing player’s camera

C++ Source:

  • Plugin: MLAdapter

  • Module: MLAdapter

  • File: MLAdapterSensor_Camera.h

Editor Properties: (see get_editor_property/set_editor_property)

  • height (uint32): [Read-Write]

  • is_polling (bool): [Read-Write] todo: this is not currently referenced anywhere

  • requires_pawn (bool): [Read-Write] todo: this is not currently referenced anywhere

  • show_ui (bool): [Read-Write]

  • tick_policy (MLAdapterTickPolicy): [Read-Write] Determines what frequency this sensor ticks at.

  • width (uint32): [Read-Write]