unreal.MLAdapterSensor_EnhancedInput
¶
- class unreal.MLAdapterSensor_EnhancedInput(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MLAdapterSensor
MLAdapter Sensor Enhanced Input
C++ Source:
Plugin: MLAdapter
Module: MLAdapter
File: MLAdapterSensor_EnhancedInput.h
Editor Properties: (see get_editor_property/set_editor_property)
input_component
(EnhancedInputComponent): [Read-Write]is_polling
(bool): [Read-Write] todo: this is not currently referenced anywhererequires_pawn
(bool): [Read-Write] todo: this is not currently referenced anywheretick_policy
(MLAdapterTickPolicy): [Read-Write] Determines what frequency this sensor ticks at.tracked_actions
(Array[InputAction]): [Read-Write]
- property input_component: EnhancedInputComponent¶
[Read-Only]
- Type:
- property tracked_actions: None¶
[Read-Only]
- Type:
(Array[InputAction])