unreal.MLAdapterSensor_EnhancedInput

class unreal.MLAdapterSensor_EnhancedInput(outer: Object | None = None, name: Name | str = 'None')

Bases: MLAdapterSensor

MLAdapter Sensor Enhanced Input

C++ Source:

  • Plugin: MLAdapter

  • Module: MLAdapter

  • File: MLAdapterSensor_EnhancedInput.h

Editor Properties: (see get_editor_property/set_editor_property)

  • input_component (EnhancedInputComponent): [Read-Write]

  • is_polling (bool): [Read-Write] todo: this is not currently referenced anywhere

  • requires_pawn (bool): [Read-Write] todo: this is not currently referenced anywhere

  • tick_policy (MLAdapterTickPolicy): [Read-Write] Determines what frequency this sensor ticks at.

  • tracked_actions (Array[InputAction]): [Read-Write]

property input_component: EnhancedInputComponent

[Read-Only]

Type:

(EnhancedInputComponent)

property tracked_actions: None

[Read-Only]

Type:

(Array[InputAction])