unreal.MovieGraphBurnInNode
¶
- class unreal.MovieGraphBurnInNode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieGraphWidgetRendererBaseNode
A node which generates a widget burn-in, rendered to a standalone image or composited on top of a render layer.
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MovieGraphBurnInNode.h
Editor Properties: (see get_editor_property/set_editor_property)
burn_in_class
(SoftClassPath): [Read-Write] The widget that the burn-in should use.composite_onto_final_image
(bool): [Read-Write] If true, the pass will be composited onto each render. Does not apply to multi-layer EXR files.dynamic_properties
(InstancedPropertyBag): [Read-Write] Properties which can be dynamically declared on the node (vs. native properties which are always present).override_b_composite_onto_final_image
(bool): [Read-Write]override_burn_in_class
(bool): [Read-Write]
- property burn_in_class: SoftClassPath¶
[Read-Write] The widget that the burn-in should use.
- Type: