unreal.MovieGraphBurnInNode

class unreal.MovieGraphBurnInNode(outer: Object | None = None, name: Name | str = 'None')

Bases: MovieGraphWidgetRendererBaseNode

A node which generates a widget burn-in, rendered to a standalone image or composited on top of a render layer.

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineCore

  • File: MovieGraphBurnInNode.h

Editor Properties: (see get_editor_property/set_editor_property)

  • burn_in_class (SoftClassPath): [Read-Write] The widget that the burn-in should use.

  • composite_onto_final_image (bool): [Read-Write] If true, the pass will be composited onto each render. Does not apply to multi-layer EXR files.

  • dynamic_properties (InstancedPropertyBag): [Read-Write] Properties which can be dynamically declared on the node (vs. native properties which are always present).

  • override_b_composite_onto_final_image (bool): [Read-Write]

  • override_burn_in_class (bool): [Read-Write]

property burn_in_class: SoftClassPath

[Read-Write] The widget that the burn-in should use.

Type:

(SoftClassPath)

property override_burn_in_class: bool

[Read-Write]

Type:

(bool)