unreal.MovieSceneSkeletalAnimationParams

class unreal.MovieSceneSkeletalAnimationParams(animation=None, start_frame_offset=[0], end_frame_offset=[0], play_rate=1.0, reverse=False, slot_name='DefaultSlot', skip_anim_notifiers=False)

Bases: unreal.StructBase

Movie Scene Skeletal Animation Params

C++ Source:

  • Module: MovieSceneTracks
  • File: MovieSceneSkeletalAnimationSection.h

Editor Properties: (see get_editor_property/set_editor_property)

  • animation (AnimSequenceBase): [Read-Write] The animation this section plays
  • end_frame_offset (FrameNumber): [Read-Write] The offset into the end of the animation clip
  • force_custom_mode (bool): [Read-Write] If on animation sequence will always play when active even if the animation is controlled by a Blueprint or Anim Instance Class
  • play_rate (float): [Read-Write] The playback rate of the animation clip
  • reverse (bool): [Read-Write] Reverse the playback of the animation clip
  • skip_anim_notifiers (bool): [Read-Write] If on will skip sending animation notifies
  • slot_name (Name): [Read-Write] The slot name to use for the animation
  • start_frame_offset (FrameNumber): [Read-Write] The offset into the beginning of the animation clip
animation

(AnimSequenceBase) – [Read-Write] The animation this section plays

end_frame_offset

(FrameNumber) – [Read-Write] The offset into the end of the animation clip

play_rate

(float) – [Read-Write] The playback rate of the animation clip

reverse

(bool) – [Read-Write] Reverse the playback of the animation clip

skip_anim_notifiers

(bool) – [Read-Write] If on will skip sending animation notifies

slot_name

(Name) – [Read-Write] The slot name to use for the animation

start_frame_offset

(FrameNumber) – [Read-Write] The offset into the beginning of the animation clip