unreal.NDISkelMesh_GpuMaxInfluences

class unreal.NDISkelMesh_GpuMaxInfluences

Bases: EnumBase

This enum must match the order in NiagaraDataInterfaceSkeletalMesh.ush

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraSettings.h

ALLOW_MAX4: NDISkelMesh_GpuMaxInfluences

Allow up to 4 bones to be sampled.

Type:

0

ALLOW_MAX8: NDISkelMesh_GpuMaxInfluences

Allow up to 8 bones to be sampled.

Type:

1

UNLIMITED: NDISkelMesh_GpuMaxInfluences

Allow an unlimited amount of bones to be sampled.

Type:

2