unreal.NearestNeighborGeometryCacheStream
¶
- class unreal.NearestNeighborGeometryCacheStream(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Nearest Neighbor Geometry Cache Stream
C++ Source:
Plugin: NearestNeighborModel
Module: NearestNeighborModelEditor
File: NearestNeighborEditorHelpers.h
- append_frames(cache, frames) bool ¶
Append Frames
- Parameters:
cache (GeometryCache) –
frames (Array[int32]) –
- Return type:
- init(template_cache) None ¶
Init
- Parameters:
template_cache (GeometryCache) –
- to_geometry_cache(out_cache) bool ¶
To Geometry Cache
- Parameters:
out_cache (GeometryCache) –
- Return type: