unreal.NearestNeighborKMeansData
¶
- class unreal.NearestNeighborKMeansData(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Nearest Neighbor KMeans Data
C++ Source:
Plugin: NearestNeighborModel
Module: NearestNeighborModelEditor
File: NearestNeighborKMeansTool.h
Editor Properties: (see get_editor_property/set_editor_property)
extract_geometry_cache
(bool): [Read-Write] Whether to extract geometry cache at the same time.extracted_cache
(GeometryCache): [Read-Write] Extracted geometry cache.extracted_poses
(AnimSequence): [Read-Write] Extracted poses.inputs
(Array[NearestNeighborKMeansInputData]): [Read-Write]nearest_neighbor_model_asset
(MLDeformerAsset): [Read-Only]num_clusters
(int32): [Read-Write] Number of clusters to be generated.section_index
(int32): [Read-Write] Section used to generate clustered poses.
- property extract_geometry_cache: bool¶
[Read-Only] Whether to extract geometry cache at the same time.
- Type:
(bool)
- property extracted_cache: GeometryCache¶
[Read-Only] Extracted geometry cache.
- Type:
- property extracted_poses: AnimSequence¶
[Read-Only] Extracted poses.
- Type: