unreal.NearestNeighborKMeansData

class unreal.NearestNeighborKMeansData(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Nearest Neighbor KMeans Data

C++ Source:

  • Plugin: NearestNeighborModel

  • Module: NearestNeighborModelEditor

  • File: NearestNeighborKMeansTool.h

Editor Properties: (see get_editor_property/set_editor_property)

  • extract_geometry_cache (bool): [Read-Write] Whether to extract geometry cache at the same time.

  • extracted_cache (GeometryCache): [Read-Write] Extracted geometry cache.

  • extracted_poses (AnimSequence): [Read-Write] Extracted poses.

  • inputs (Array[NearestNeighborKMeansInputData]): [Read-Write]

  • nearest_neighbor_model_asset (MLDeformerAsset): [Read-Only]

  • num_clusters (int32): [Read-Write] Number of clusters to be generated.

  • section_index (int32): [Read-Write] Section used to generate clustered poses.

property extract_geometry_cache: bool

[Read-Only] Whether to extract geometry cache at the same time.

Type:

(bool)

property extracted_cache: GeometryCache

[Read-Only] Extracted geometry cache.

Type:

(GeometryCache)

property extracted_poses: AnimSequence

[Read-Only] Extracted poses.

Type:

(AnimSequence)

property inputs: None

[Read-Only]

Type:

(Array[NearestNeighborKMeansInputData])

property num_clusters: int

[Read-Only] Number of clusters to be generated.

Type:

(int32)

property section_index: int

[Read-Only] Section used to generate clustered poses.

Type:

(int32)