unreal.OculusEntitlementCallbackProxy

class unreal.OculusEntitlementCallbackProxy(outer=None, name='None')

Bases: unreal.OnlineBlueprintCallProxyBase

Exposes some of the Platform SDK for blueprint use.

C++ Source:

  • Plugin: OnlineSubsystemOculus
  • Module: OnlineSubsystemOculus
  • File: OculusEntitlementCallbackProxy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_failure (OculusEntitlementCheckResult): [Read-Write] Called when there is an unsuccessful entitlement check
  • on_success (OculusEntitlementCheckResult): [Read-Write] Called when there is a successful entitlement check
on_failure

(OculusEntitlementCheckResult) – [Read-Write] Called when there is an unsuccessful entitlement check

on_success

(OculusEntitlementCheckResult) – [Read-Write] Called when there is a successful entitlement check