unreal.PCGMatchAndSetWeightedEntry

class unreal.PCGMatchAndSetWeightedEntry(value: PCGMetadataTypesConstantStruct = Ellipsis, weight: int = 0)

Bases: StructBase

PCGMatch and Set Weighted Entry

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGMatchAndSetWeighted.h

Editor Properties: (see get_editor_property/set_editor_property)

  • value (PCGMetadataTypesConstantStruct): [Read-Write]

  • weight (int32): [Read-Write] Relative weight of this entry

property value: PCGMetadataTypesConstantStruct

[Read-Write]

Type:

(PCGMetadataTypesConstantStruct)

property weight: int

[Read-Write] Relative weight of this entry

Type:

(int32)