unreal.PCGMatchAndSetWeightedByCategoryEntryList
¶
- class unreal.PCGMatchAndSetWeightedByCategoryEntryList(category_value: PCGMetadataTypesConstantStruct = Ellipsis, is_default: bool = False, weighted_entries: None = [])¶
Bases:
StructBase
PCGMatch and Set Weighted by Category Entry List
C++ Source:
Plugin: PCG
Module: PCG
File: PCGMatchAndSetWeightedByCategory.h
Editor Properties: (see get_editor_property/set_editor_property)
category_value
(PCGMetadataTypesConstantStruct): [Read-Write]is_default
(bool): [Read-Write] If the category is the default, if the input does not match to anything, it will use this category.weighted_entries
(Array[PCGMatchAndSetWeightedEntry]): [Read-Write] Values and their weights
- property category_value: PCGMetadataTypesConstantStruct¶
[Read-Write]
- Type:
- property is_default: bool¶
[Read-Write] If the category is the default, if the input does not match to anything, it will use this category.
- Type:
(bool)