unreal.PCGMatchAndSetWeightedByCategoryEntryList

class unreal.PCGMatchAndSetWeightedByCategoryEntryList(category_value: PCGMetadataTypesConstantStruct = Ellipsis, is_default: bool = False, weighted_entries: None = [])

Bases: StructBase

PCGMatch and Set Weighted by Category Entry List

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGMatchAndSetWeightedByCategory.h

Editor Properties: (see get_editor_property/set_editor_property)

  • category_value (PCGMetadataTypesConstantStruct): [Read-Write]

  • is_default (bool): [Read-Write] If the category is the default, if the input does not match to anything, it will use this category.

  • weighted_entries (Array[PCGMatchAndSetWeightedEntry]): [Read-Write] Values and their weights

property category_value: PCGMetadataTypesConstantStruct

[Read-Write]

Type:

(PCGMetadataTypesConstantStruct)

property is_default: bool

[Read-Write] If the category is the default, if the input does not match to anything, it will use this category.

Type:

(bool)

property weighted_entries: None

[Read-Write] Values and their weights

Type:

(Array[PCGMatchAndSetWeightedEntry])