unreal.PCGMeshSelectorWeightedByCategory
¶
- class unreal.PCGMeshSelectorWeightedByCategory(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGMeshSelectorBase
PCGMesh Selector Weighted by Category
C++ Source:
Plugin: PCG
Module: PCG
File: PCGMeshSelectorWeightedByCategory.h
Editor Properties: (see get_editor_property/set_editor_property)
category_attribute
(Name): [Read-Write]entries
(Array[PCGWeightedByCategoryEntryList]): [Read-Write]material_override_attributes
(Array[Name]): [Read-Write]use_attribute_material_overrides
(bool): [Read-Write]