unreal.PCGMeshSelectorWeightedByCategory

class unreal.PCGMeshSelectorWeightedByCategory(outer: Object | None = None, name: Name | str = 'None')

Bases: PCGMeshSelectorBase

PCGMesh Selector Weighted by Category

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGMeshSelectorWeightedByCategory.h

Editor Properties: (see get_editor_property/set_editor_property)

  • category_attribute (Name): [Read-Write]

  • entries (Array[PCGWeightedByCategoryEntryList]): [Read-Write]

  • material_override_attributes (Array[Name]): [Read-Write]

  • use_attribute_material_overrides (bool): [Read-Write]

property category_attribute: Name

[Read-Write]

Type:

(Name)

property entries: None

[Read-Write]

Type:

(Array[PCGWeightedByCategoryEntryList])

property material_override_attributes: None

[Read-Write]

Type:

(Array[Name])

property use_attribute_material_overrides: bool

[Read-Write]

Type:

(bool)