unreal.RCBehaviourBlueprintNode

class unreal.RCBehaviourBlueprintNode(outer: Object | None = None, name: Name | str = 'None')

Bases: RCBehaviourNode

Base blueprint class for behaviour node which holds the logic to execute behaviour

C++ Source:

  • Plugin: RemoteControl

  • Module: RemoteControlLogic

  • File: RCBehaviourBlueprintNode.h

Editor Properties: (see get_editor_property/set_editor_property)

  • behavior_description (Text): [Read-Write] Detailed description of what this behavior does, displayed in Action Panel’s Header. Custom behavior blueprints can set this value in defaults to update the display name

  • display_name (Text): [Read-Write] User-friendly display name for this Behavior, displayed in Action Panel’s Header. Custom behavior blueprints can set this value in defaults to update the display name

execute(behaviour) bool

Execute

Parameters:

behaviour (RCBehaviour) –

Return type:

bool

is_supported(behaviour) bool

Is Supported

Parameters:

behaviour (RCBehaviour) –

Return type:

bool

on_passed(behaviour) None

On Passed

Parameters:

behaviour (RCBehaviour) –

pre_execute(behaviour) None

Pre Execute

Parameters:

behaviour (RCBehaviour) –