unreal.WorldPartitionStreamingSourceComponent

class unreal.WorldPartitionStreamingSourceComponent(outer: Object | None = None, name: Name | str = 'None')

Bases: ActorComponent

World Partition Streaming Source Component

C++ Source:

  • Module: Engine

  • File: WorldPartitionStreamingSourceComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_user_data (Array[AssetUserData]): [Read-Write] Array of user data stored with the component

  • asset_user_data_editor_only (Array[AssetUserData]): [Read-Write] Array of user data stored with the component

  • auto_activate (bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.

  • can_ever_affect_navigation (bool): [Read-Write] Whether this component can potentially influence navigation

  • component_tags (Array[Name]): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.

  • debug_color (Color): [Read-Write] Color used for debugging.

  • default_visualizer_loading_range (float): [Read-Write] Value used by debug visualizer when grid loading range is chosen.

  • editable_when_inherited (bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor class

  • is_editor_only (bool): [Read-Write] If true, the component will be excluded from non-editor builds

  • on_component_activated (ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reset

  • on_component_deactivated (ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivated

  • primary_component_tick (ActorComponentTickFunction): [Read-Write] Main tick function for the Component

  • priority (StreamingSourcePriority): [Read-Write]

  • replicate_using_registered_sub_object_list (bool): [Read-Write] When true the replication system will only replicate the registered subobjects list When false the replication system will instead call the virtual ReplicateSubObjects() function where the subobjects need to be manually replicated.

  • replicates (bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!

  • shapes (Array[StreamingSourceShape]): [Read-Write] Optional aggregated shape list used to build a custom shape for the streaming source. When empty, fallbacks sphere shape with a radius equal to grid’s loading range.

  • streaming_source_enabled (bool): [Read-Write] Whether this component is enabled or not

  • target_behavior (StreamingSourceTargetBehavior): [Read-Write] When TargetGrids or TargetHLODLayers are specified, this indicates the behavior.

  • target_grid (Name): [Read-Write] deprecated: Use TargetGrids instead.

  • target_grids (Array[Name]): [Read-Write] Optional target grids affected by streaming source.

  • target_hlod_layer (HLODLayer): [Read-Write] deprecated: Use TargetHLODLayers instead.

  • target_hlod_layers (Array[HLODLayer]): [Read-Write] Optional target HLODLayers affected by the streaming source. deprecated: Use TargetGrids instead.

  • target_state (StreamingSourceTargetState): [Read-Write]

disable_streaming_source() None

Disable the component

enable_streaming_source() None

Enable the component

is_streaming_completed() bool

Returns true if streaming is completed for this streaming source component.

Return type:

bool

is_streaming_source_enabled() bool

Returns true if the component is active.

Return type:

bool

property priority: StreamingSourcePriority

[Read-Write]

Type:

(StreamingSourcePriority)

property shapes: None

[Read-Write] Optional aggregated shape list used to build a custom shape for the streaming source. When empty, fallbacks sphere shape with a radius equal to grid’s loading range.

Type:

(Array[StreamingSourceShape])

property streaming_source_enabled: bool

[Read-Write] Whether this component is enabled or not

Type:

(bool)

property target_behavior: StreamingSourceTargetBehavior

[Read-Write] When TargetGrids or TargetHLODLayers are specified, this indicates the behavior.

Type:

(StreamingSourceTargetBehavior)

property target_grid: Name

[Read-Write] deprecated: Use TargetGrids instead.

Type:

(Name)

property target_grids: None

[Read-Write] Optional target grids affected by streaming source.

Type:

(Array[Name])

property target_hlod_layer: HLODLayer

[Read-Write] deprecated: Use TargetHLODLayers instead.

Type:

(HLODLayer)

property target_hlod_layers: None

[Read-Write] Optional target HLODLayers affected by the streaming source. deprecated: Use TargetGrids instead.

Type:

(Array[HLODLayer])