unreal.WorldPartitionSubsystem
¶
- class unreal.WorldPartitionSubsystem(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
TickableWorldSubsystem
UWorldPartitionSubsystem
C++ Source:
Module: Engine
File: WorldPartitionSubsystem.h
- is_all_streaming_completed() bool ¶
Returns true if world partition is done streaming levels, adding them to the world or removing them from the world.
- Return type:
- is_streaming_completed(query_state, query_sources, exact_state) bool ¶
Is Streaming Completed
- Parameters:
query_state (WorldPartitionRuntimeCellState) –
query_sources (Array[WorldPartitionStreamingQuerySource]) –
exact_state (bool) –
- Return type: