unreal.AnimNode_ApplyMeshSpaceAdditive

class unreal.AnimNode_ApplyMeshSpaceAdditive(base=[], additive=[], alpha=1.0, alpha_scale_bias=[1.0, 0.0], lod_threshold=-1)

Bases: unreal.AnimNode_Base

Anim Node Apply Mesh Space Additive

C++ Source:

  • Module: Engine
  • File: AnimNode_ApplyMeshSpaceAdditive.h

Editor Properties: (see get_editor_property/set_editor_property)

  • additive (PoseLink): [Read-Write] Additive
  • alpha (float): [Read-Write] Alpha
  • alpha_scale_bias (InputScaleBias): [Read-Write] Alpha Scale Bias
  • base (PoseLink): [Read-Write] Base
  • lod_threshold (int32): [Read-Write] * Max LOD that this node is allowed to run * For example if you have LODThreadhold to be 2, it will run until LOD 2 (based on 0 index) * when the component LOD becomes 3, it will stop update/evaluate * currently transition would be issue and that has to be re-visited
additive

(PoseLink) – [Read-Write] Additive

alpha

(float) – [Read-Write] Alpha

alpha_scale_bias

(InputScaleBias) – [Read-Write] Alpha Scale Bias

base

(PoseLink) – [Read-Write] Base

lod_threshold

(int32) – [Read-Write] * Max LOD that this node is allowed to run * For example if you have LODThreadhold to be 2, it will run until LOD 2 (based on 0 index) * when the component LOD becomes 3, it will stop update/evaluate * currently transition would be issue and that has to be re-visited