unreal.AnimNode_CopyBoneDelta

class unreal.AnimNode_CopyBoneDelta(component_pose=[], lod_threshold=-1, alpha_input_type=AnimAlphaInputType.FLOAT, alpha_bool_enabled=True, alpha=1.0, alpha_scale_bias=[1.0, 0.0], alpha_bool_blend=[0.0, 0.0, AlphaBlendOption.LINEAR, None], alpha_curve_name='None', alpha_scale_bias_clamp=[False, False, False, [0.0, 1.0], [0.0, 1.0], 1.0, 0.0, 0.0, 1.0, 10.0, 10.0], copy_translation=False, copy_rotation=False, copy_scale=False, translation_multiplier=1.0, rotation_multiplier=1.0, scale_multiplier=1.0)

Bases: unreal.AnimNode_SkeletalControlBase

Simple controller to copy a transform relative to the ref pose to the target bone, instead of the copy bone node which copies the absolute transform

C++ Source:

  • Module: AnimGraphRuntime
  • File: AnimNode_CopyBoneDelta.h

Editor Properties: (see get_editor_property/set_editor_property)

  • alpha (float): [Read-Write] Current strength of the skeletal control
  • alpha_bool_blend (InputAlphaBoolBlend): [Read-Write] Alpha Bool Blend
  • alpha_bool_enabled (bool): [Read-Write] Alpha Bool Enabled
  • alpha_curve_name (Name): [Read-Write] Alpha Curve Name
  • alpha_input_type (AnimAlphaInputType): [Read-Write] Alpha Input Type
  • alpha_scale_bias (InputScaleBias): [Read-Write] Alpha Scale Bias
  • alpha_scale_bias_clamp (InputScaleBiasClamp): [Read-Write] Alpha Scale Bias Clamp
  • component_pose (ComponentSpacePoseLink): [Read-Write] Input link
  • copy_mode (CopyBoneDeltaMode): [Read-Write] Copy Mode
  • copy_rotation (bool): [Read-Write] Copy Rotation
  • copy_scale (bool): [Read-Write] Copy Scale
  • copy_translation (bool): [Read-Write] Copy Translation
  • lod_threshold (int32): [Read-Write] * Max LOD that this node is allowed to run * For example if you have LODThreadhold to be 2, it will run until LOD 2 (based on 0 index) * when the component LOD becomes 3, it will stop update/evaluate * currently transition would be issue and that has to be re-visited
  • rotation_multiplier (float): [Read-Write] Rotation Multiplier
  • scale_multiplier (float): [Read-Write] Scale Multiplier
  • source_bone (BoneReference): [Read-Write] Source Bone
  • target_bone (BoneReference): [Read-Write] Target Bone
  • translation_multiplier (float): [Read-Write] Translation Multiplier
copy_rotation

(bool) – [Read-Write] Copy Rotation

copy_scale

(bool) – [Read-Write] Copy Scale

copy_translation

(bool) – [Read-Write] Copy Translation

rotation_multiplier

(float) – [Read-Write] Rotation Multiplier

scale_multiplier

(float) – [Read-Write] Scale Multiplier

translation_multiplier

(float) – [Read-Write] Translation Multiplier