unreal.DisplayClusterConfigurationICVFX_ChromakeySettings

class unreal.DisplayClusterConfigurationICVFX_ChromakeySettings(enable: bool = False, chromakey_type: DisplayClusterConfigurationICVFX_ChromakeyType = Ellipsis, chromakey_settings_source: DisplayClusterConfigurationICVFX_ChromakeySettingsSource = Ellipsis, chromakey_color: LinearColor = Ellipsis, chromakey_render_texture: DisplayClusterConfigurationICVFX_ChromakeyRenderSettings = Ellipsis, chromakey_markers: DisplayClusterConfigurationICVFX_ChromakeyMarkers = Ellipsis)

Bases: StructBase

Display Cluster Configuration ICVFX Chromakey Settings

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_ICVFX.h

Editor Properties: (see get_editor_property/set_editor_property)

  • chromakey_color (LinearColor): [Read-Write] Chromakey Color

  • chromakey_markers (DisplayClusterConfigurationICVFX_ChromakeyMarkers): [Read-Write] Display Chromakey Markers to facilitate camera tracking in post production.

  • chromakey_render_texture (DisplayClusterConfigurationICVFX_ChromakeyRenderSettings): [Read-Write] Configure a custom chromakey based on content that will appear in the inner frustum, rather than the entire inner frustum.

  • chromakey_settings_source (DisplayClusterConfigurationICVFX_ChromakeySettingsSource): [Read-Write] The source of the chromakey settings, either the settings on the ICVFX camera or the global settings on the root actor

  • chromakey_type (DisplayClusterConfigurationICVFX_ChromakeyType): [Read-Write] The type of chromakey to use

  • enable (bool): [Read-Write] Set to True to fill the inner frustum with the specified Chromakey Color.

property chromakey_color: LinearColor

[Read-Write] Chromakey Color

Type:

(LinearColor)

property chromakey_markers: DisplayClusterConfigurationICVFX_ChromakeyMarkers

[Read-Write] Display Chromakey Markers to facilitate camera tracking in post production.

Type:

(DisplayClusterConfigurationICVFX_ChromakeyMarkers)

property chromakey_render_texture: DisplayClusterConfigurationICVFX_ChromakeyRenderSettings

[Read-Write] Configure a custom chromakey based on content that will appear in the inner frustum, rather than the entire inner frustum.

Type:

(DisplayClusterConfigurationICVFX_ChromakeyRenderSettings)

property chromakey_settings_source: DisplayClusterConfigurationICVFX_ChromakeySettingsSource

[Read-Write] The source of the chromakey settings, either the settings on the ICVFX camera or the global settings on the root actor

Type:

(DisplayClusterConfigurationICVFX_ChromakeySettingsSource)

property chromakey_type: DisplayClusterConfigurationICVFX_ChromakeyType

[Read-Write] The type of chromakey to use

Type:

(DisplayClusterConfigurationICVFX_ChromakeyType)

property enable: bool

[Read-Write] Set to True to fill the inner frustum with the specified Chromakey Color.

Type:

(bool)