unreal.PCGLoadAlembicBPData

class unreal.PCGLoadAlembicBPData(conversion_settings: AbcConversionSettings = Ellipsis, conversion_flip_handedness: bool = False, attribute_mapping: None = {})

Bases: StructBase

PCGLoad Alembic BPData

C++ Source:

  • Plugin: PCGExternalDataInterop

  • Module: PCGExternalDataInteropEditor

  • File: PCGLoadAlembic.h

Editor Properties: (see get_editor_property/set_editor_property)

  • alembic_file_path (FilePath): [Read-Write]

  • attribute_mapping (Map[str, PCGAttributePropertyInputSelector]): [Read-Write]

  • conversion_flip_handedness (bool): [Read-Write] Flips rotation direction (W), useful together with swizzling

  • conversion_settings (AbcConversionSettings): [Read-Write] Conversion settings that will be applied on the transform only

property attribute_mapping: None

[Read-Write]

Type:

(Map[str, PCGAttributePropertyInputSelector])

property conversion_flip_handedness: bool

[Read-Write] Flips rotation direction (W), useful together with swizzling

Type:

(bool)

property conversion_settings: AbcConversionSettings

[Read-Write] Conversion settings that will be applied on the transform only

Type:

(AbcConversionSettings)

setup_from_standard(setup) None

Setup from Standard

Parameters:

setup (PCGLoadAlembicStandardSetup) –