unreal.PCGLoadAlembicBPData
¶
- class unreal.PCGLoadAlembicBPData(conversion_settings: AbcConversionSettings = Ellipsis, conversion_flip_handedness: bool = False, attribute_mapping: None = {})¶
Bases:
StructBase
PCGLoad Alembic BPData
C++ Source:
Plugin: PCGExternalDataInterop
Module: PCGExternalDataInteropEditor
File: PCGLoadAlembic.h
Editor Properties: (see get_editor_property/set_editor_property)
alembic_file_path
(FilePath): [Read-Write]attribute_mapping
(Map[str, PCGAttributePropertyInputSelector]): [Read-Write]conversion_flip_handedness
(bool): [Read-Write] Flips rotation direction (W), useful together with swizzlingconversion_settings
(AbcConversionSettings): [Read-Write] Conversion settings that will be applied on the transform only
- property conversion_flip_handedness: bool¶
[Read-Write] Flips rotation direction (W), useful together with swizzling
- Type:
(bool)
- property conversion_settings: AbcConversionSettings¶
[Read-Write] Conversion settings that will be applied on the transform only
- Type:
- setup_from_standard(setup) None ¶
Setup from Standard
- Parameters:
setup (PCGLoadAlembicStandardSetup) –