unreal.SoundNodeBranch

class unreal.SoundNodeBranch(outer: Object | None = None, name: Name | str = 'None')

Bases: SoundNode

Selects a child node based on the value of a boolean parameter

C++ Source:

  • Module: Engine

  • File: SoundNodeBranch.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bool_parameter_name (Name): [Read-Write] The name of the boolean parameter to use to determine which branch we should take

  • child_nodes (Array[SoundNode]): [Read-Write]