unreal.SoundNodeBranch
¶
- class unreal.SoundNodeBranch(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
SoundNode
Selects a child node based on the value of a boolean parameter
C++ Source:
Module: Engine
File: SoundNodeBranch.h
Editor Properties: (see get_editor_property/set_editor_property)
bool_parameter_name
(Name): [Read-Write] The name of the boolean parameter to use to determine which branch we should takechild_nodes
(Array[SoundNode]): [Read-Write]